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(12 edits)

Everything I saw, beside of the racing itself, looked interesting.

For the racing, I like the graphics and th controls as they are now. Regarding content, I can imagine
a larger track to allow interference with some traffic...made by different kinds of packets, (raising suspicion if we attack or crash into them) ;
a duplication function of the virus we ride ~=~ being able fly offtrack a little (perhaps to attack a particular building/system program).

In a nutshell, I'm looking forward to buy something that's educative in more ways than just informative texts, like it's done is too many games.

Another thing: if you come to finish Terminull, would you consider selling it on Steam? Because letting players build content on the workshop to make custom missions, custom graphics and the like would be pertinent and fun for that kind of game.

Thank you for the work this game represents! Hoping to get to hear more about your game,

Take care

Hi 5ilvara.

For the moment I'm just focusing on smaller tracks to keep the racing quick, allowing for a faster paced game. I will be looking into some form of opponent (simple AI) later in development, but for now it's going to remain as a 'Time Trial' type game until I can find something that will work well for the game.

I have no intention of adding in an Educational aspect purely because that was never what this game was intended to be. If at some point in the future I create a sequel, then this may be something that I will include. But not for this game.

I have considered adding it to Steam, but at the moment it is not near enough to completion to even think about that right now. While steam workshop integration would be awesome and would work really well with my game, I simply don't have the time or resources to learn how to integrate it at that level. I am however looking into the possibility of adding my own custom creator outside of steam entirely, but that isn't at the top of my todo list right now. At the moment I'm just looking at getting rid of bugs and slowly adding more content myself.

I hope to release an update within the next week or 2 with some UI improvements, minor level changes, and bug fixes, so keep an eye out for that!

Roger. Thank for your answer!