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(+2)

Hi, Miroslav!

I appreciate the honest and fair review! As you've pointed out, we have detected the ending to be a main point of frustration for our players and we are currently working on an update that'll make it less unfair and unfun.

We'll be sure to check out your gameplay to pinpoint the rage inducing bits so we can tinker the ending.

Thanks so much for covering Needle Sleep and taking the time to share your review!

(+1)

       Hi, I just finished playing this game, and regarding this person's comment, I believe I know the part they were struggling with, as I had some difficulty there too.

       The area seems to be the part where you have to run around the heart and destroy the eyes while getting chased. Something I experienced was that the mothman felt unbelievably fast at times. This is hard to explain over text, so I will link my youtube video and include that part unedited so you can see how quickly I lost at quite a few points.

       I don't usually link my videos in comments, but I'll make an exception here to make it convenient for you. It might take a day or two for me to edit the video though.

(+1)

       So I just uploaded that video, and if you want to see the final chase, I left it in fully uncut so you could see the moments I'm referring to. For context, I think the way I was getting caught was when my pathing around the circle wasn't super tight. It's hard to say though, because a few times it caught me so quickly I'm genuinely not sure how it caught me.

       Beyond that, I think this was a great game. The only real problem I ran into while playing was an occasional camera jitter. You can see an example during my first chase. For reference, the jitter was not me making a wild swing with my camera, since I actually prefer a rather low mouse sensitivity. Thank you for the amazing game!

(+1)

Hey, ArcadicFury!

Thanks so much for covering Needle Sleep and for your review. Yea, the Mothman's supposed to get a speed boost every time you clear a set of eyes from the heart, but I think we could've done a better job at communicating that to the player. We'll update the game soon to make it feel more fair.

Also, the camera jitter bug is an interesting one! I'll try to replicate it on my end and try to detect what might be causing it, nice catch!

Thanks once again for taking the time to share your thoughts and making a youtube video of our game, we're glad you enjoyed it!