As I finished day 2 I told myself I wouldn't be playing through all 10 days... I lied. The rising tension, constant addition of more things to juggle and an ever increasing pace kept me hooked all the way through. All accompanied by fitting music and great usage of SFX. While the mechanics themselves were simple the game stayed interesting for the entire duration by maintaining a perfect balance of pace, both within a specific day but also with which exact days changed certain elements. The mix of customers with 2 and 3 requests kept the gameplay dynamic by sometimes making you fall behind and moments later providing a calm period where you are able to catch up.
Really well made entry!