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interesting game, although considering the early information density I'm not sure I would show things you cant actually make 2-3 researches before they become available

Thanks so much for the feedback!

Right now, I'm using the following logic:

- a resource is visible if it's unlocked through research OR is needed to produce the unlocked resource OR is needed to construct a building that produces those resources.

This aggressively unlocks new cards, which can be confusing.

I'll try to come up with a solution. Maybe split the progress across more science packs.