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Здравствуйте Maxime, im jack — I came across your post about looking for a sound integration project and checked out your MGS redesign. Really strong work.

I’m currently 5 months into developing a retro-style GZDoom/UZDoom mod (32 devlogs so far). Weapons and enemies are fully animated, combat loop works — what’s missing right now is impactful, properly implemented audio to really sell the feel.

The project’s unpaid (pure passion), no crunch, full credit, and you retain rights to your work. Small, relaxed team.

What I’d mainly need help with: • Organizing and importing SFX into PK3 • Writing/editing SNDINFO • ZScript sound calls + syncing • Making weapons feel punchy and responsive

I know your main stack is Unreal + Wwise, but if you're open to learning GZDoom’s workflow, I think this could be a solid portfolio piece and a good technical challenge.

If you're interested, I can share gameplay footage and we could maybe start with implementing one weapon as a test.

Let me know what you think 🙂