interesting, but the wordings are too "obvious". Unless this game is made for you to train/flex ur coding skills, maybe you can try to reword some of the narration, or ask the AI to make the narration & dialogue to be less stiff. I'll be waiting for chapter 2 nonetheless
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I agree, this was the very first game I developed. I actually made the dialogue stiff for 2 reasons:
- to set a dark medieval atmosphere (did not work)
- technical, AI video production tools have problems with VO and lip-syncing in complex dialogues, requires a lot of tokens to do perfectly. And I didn't want this game prototype to be too expensive yet.
Can I ask you what choices did you make - did you romance Ellara and did you spare/burn her? :)
wow, that is great!
and after reading your comment, i just remembered about those tokens and AI premium loll
just a bit of suggestion if you want to make the narration to have more words and still have voice over: you can try making the characters only speak the first sentence of the paragraph (? idk how to word it sorry). And make the rest of the animation to be just idle movement or just movement without voice (nodding head, covering their mouth, etc). but of course this might not work very well for this genre of game, so please take this with a grain of salt.
for your question, I spared Ellara! I think I visited her at night too and being honest to her, does that count as romancing her?
anyway, apologies if my comment and my previous comment offended you or maybe giving you the ick because i'm giving unwanted suggestions
Thank you, that means a lot!
Great idea, I'll try to do that. I also thought of not stopping the frame after the dialogue ends on a still frame, and making a small animation of the Inquisitor instead.
For Ellara, did you choose to kiss her? It triggers the love scene.
And please don't apologise, all you say means a lot to me, it's the first game I've ever developed, and it's awesome that you played and liked it enough to wait for the next chapter, I'll try not to disappoint you :)