Thank you, that means a lot!
Great idea, I'll try to do that. I also thought of not stopping the frame after the dialogue ends on a still frame, and making a small animation of the Inquisitor instead.
For Ellara, did you choose to kiss her? It triggers the love scene.
And please don't apologise, all you say means a lot to me, it's the first game I've ever developed, and it's awesome that you played and liked it enough to wait for the next chapter, I'll try not to disappoint you :)
helkup
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A dark narrative investigation where love, faith, and power collide under the Inquisition.
Adventure
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A psychological stand-up comedy game where timing, ego, and silence decide your fate.
Simulation
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Malleus - Flame of the Inquisition (v3.9) comments · Replied to Gech Goyuz in Malleus - Flame of the Inquisition (v3.9) comments
Malleus - Flame of the Inquisition (v3.9) comments · Replied to Gech Goyuz in Malleus - Flame of the Inquisition (v3.9) comments
I agree, this was the very first game I developed. I actually made the dialogue stiff for 2 reasons:
- to set a dark medieval atmosphere (did not work)
- technical, AI video production tools have problems with VO and lip-syncing in complex dialogues, requires a lot of tokens to do perfectly. And I didn't want this game prototype to be too expensive yet.
Can I ask you what choices did you make - did you romance Ellara and did you spare/burn her? :)
Malleus - Flame of the Inquisition (v3.9) comments · Replied to Gech Goyuz in Malleus - Flame of the Inquisition (v3.9) comments

