One thing that definitely sets apart the larger interactive fiction type games is the ability for character customization. It feels like all the 'big' interactive fiction games I see have super in depth character customization, but they also rely entirely on static bust art for the other characters, and maybe something simple for yourself (IE: Fenoxo games allowing custom image uploads for your character or BDCC having the animated puppet you can color and style), I'm not sure how I can accomplish that visually with my more art-heavy combat without making you a lame silhouette or drawing absurd amounts of sprites. You mention picking titles, like deciding your own fighters theme, but I feel like it would force me into a mess of ambiguity in writing.
I do already have a level of ambiguity in my writing due to weird sexuality reasons, I ban myself from writing numbers to describe things for hard to explain reasons (How tall is Max? Taller than Shade. You get no more info than that). And for some reason I decided to not give Shade any direct speaking lines, instead just going for indirect descriptions about the type of thing Shade asked. But trying to scope that up to a whole ambiguous character is not something I'm confident about doing.
However, Shade as a character has been written as multiple genders, and I do like the idea of a fem PC with some alt scenes. I basically just need to decide if I want a separate character design for that or not, I did try to design Shade as fairly androgynous for that reason, not sure how well it comes off though.
Shade was made the protagonist of this game because I had absolutely no idea how to make them work in my writing. All the characters are based on a different fetish, and Shade's supposed to be based around Humiliation. But with all the characters being sex workers who get paid to participate, can they even be realistically humiliated? But even with that, I kept wanting to write Shade, I just love the character. Quite a few of my characters were initially created to be a rival for Shade (Including Max, though now he has a separate rival in the lore). The whole win scene is basically just Shade turning Max's whole petplay dom identity against him.
The idea of breaking scenes into smaller pieces is incredible though. Looking through my scenes, every single break is just when you leave a room to go to another one, definitely should consider other places I can break on.
I will definitely be checking out your game tomorrow. Thanks so much for your comment.