This game has a lot of charm and I can appreciate how many sprites you were able to make in the time frame, especially as a solo dev! There are a lot of great small details in this, like the treasure pile getting bigger and bigger the more money you deposit and the particles (even if they're just squares) add to the feedback. I know the sword only becomes visible when it is ready to be swung, but I would recommend maybe having a meter or have the sword slowly become more visible as it gets ready to be used and maybe having an extra effect to let you know when its ready. Last big thing I would say is to lock the players cursor to the screen, especially because a way of dealing big damage is to swing the sword around wildly. Overall I really liked this game and its charm, great job Colton!