My game is meant to be a long-term project, so I reduced my ambitions to a more manageable size for the jam. Peeping events are the big thing that's missing. When companions leave the party, they're meant to appear in a hidden spot on the map and players would be able to find them and see what they have decided to do after getting stripped. Within the scope of what I planned to get done, that's really the only thing I was sure I'd be able to include but didn't have time for. However, I didn't expect to get equipment changes added either, but I managed to code and make most of the necessary assets in the final two hours before the deadline! (And as expected, equipment is the thing associated with most bugs right now.)
Most of the stuff I made but didn't end up using are textures, but I also have a big design document that's describing a rather different turn-based game than what I ended up creating. It involved dice pairing to actions for added effects, stat contests to get through enemy defenses, and an elemental damage system. Some of these features will probably make their way back into the game in some form, but a lot of them will just never get used because I decided to work with what the game was becoming rather than my original vision and intent.