man this is a pretty interesting combat system. it does feel like a rough draft but i think you've got some solid ideas here, like, i was legit excited that i got a different moveset while pinning someone haha
it looks like you've been thinking about it these last couple days so i hope you keep iterating on it, could definitely be really cool
one of the trickiest parts might be making the effects of the opponent's turn more tangible, but probably just playing out some tiny animations (even little numbers and status effects coming off of the player sprite sort of thing) would help a lot there