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Hi, SoW. I tested your game for a few minutes to give you some feedback, you could take it or you could ignore it, do as you please.


I'll start with the negatives.


First of all, the elephant in the room to me are the physics... They are so, so bad BUT they have potential, you are getting there. Cars feel like weightless spheres, I don't feel any kind of connection with the car, I don't know what the car likes and what it doesn't, I don't know if there's brake to drift or if there isn't, if you hit a wall you either wallride it or you stop completely, and so on...


The map is functional, but is not adapted to the physics or the other way around, you should take NFSHP2010 or Burnout Paradise as the best examples to what you could do. 


The landscape is very weird, but it can be dismissed as it's a demo, not a final concept.


Finally, the sound design is passable, but tires should make noise for some feedback and the BoV sound shouldn't trigger everytime you leave the foot off the gas, you could at least add a sort of timer that requires the car to go full throttle for at least 0.25 or half a second for the BoV SFX to trigger.


The weapons are O.K., the purple bullets should decrease speed and not push me and then send me flying like a balloon. The aura ring thing that pushes the drivers is good, but maybe it slows me down too much, but you can keep it as is as I might be nit-picking too much.


The positives now.


I like where the art style is going, looks good and I get the vision.


The fendernet is fantastic, I love how quick it is and how easy it is to use.


The sense of speed is really good, a bit over the top but remember, that's just my opinion.


The UI is good, easy to read, although a map would be nice to have, and I'd maybe rearrange the UI elements, but that's just me.


Overall, you are doing well, keep it up! I couldn't test MP since I wasn't interested, but I bet MP is pretty fun. You should add some music next and transitions to races since it's a bit too dry to just start... and also camera rotation with the right stick would be nice.


Godspeed!

Thanks a lot for the feedback Tuny, really appreciate it! I'll keep your points in mind, especially when it comes to tuning the physics and the map.

Can you please tell me if you played this on keyboard or gamepad? (The physics/controls should ideally feel good on both, I want to know this info just for my understanding)

Thanks for the reply and consideration! I played on an Xbox gamepad. About the physics, you could add more gravity so that the cars glue to the ground.


When the next update drops, I'll give you some more feedback. Best of luck!

(+1)

Hey Tuny, I just dropped a major update with completely reworked physics, visuals and audio. Your feedback on the last one was super helpful, would love to hear your thoughts on the new one. The demo has been moved to Steam, where you can try it on PC, Mac or SteamOS (Proton).


(The itch demo has been replaced with a web version of the demo that you can directly play on the browser. This can give players a quick taste without a download/login, but the Steam demo is what reflects the game best)