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(+1)

Similar to Cloudbird, I also feel like I'm only seeing the tip of the iceberg here. I like the card-based system for presenting story and decisions, that's really clever. With a bit more visual input I think this could be really interesting. I know the narrative right now is a pretty tropey knight v dragon, but with the card mechanic being so... skewmorphic, I almost wonder if it would be super cohesive in a story about like strip poker or something? I could see this being super effective further down the line. Alternatively if your decisions on left or right could actually compile into a visual stack on screen, it might be a fun way to communicate some kind of morality system? Lots of potential with this mechanic I feel.

(+1)

Yea, this is just the start. But I'll most likely see how far I cant take this mechanic before shaking things up.
My objective was to  made a system that helps me write non-linear stories and understand them in a deeper way, so that would be the first priority moving forward.
But having the choiices stack on the left or right and be used as stats or resources is extremely interesting tho...