Huge props for getting a 3D third-person WebGL game running this well. That alone is impressive. I really like how each "power-up" actually changes the gameplay, and sometimes the visuals lol. The mushroom, revealing platforms that wouldn't otherwise be seen while sober, is really cool. The double jump was clutch too. Those longer gaps feel tense, and landing them is satisfying. The trippy shaders and visuals sell the whole vibe, and the worlds feel intentionally bizarre rather than random. Also, really appreciate the respawn points lol.