Thanks for playing, I really appreciate the feedback.
I was a bit surprised to hear that the controls felt unresponsive, since I implemented input buffering for jump (including hold for height control), attack, and dash, along with coyote time to make movement more forgiving. If you don’t mind sharing more details, I’d love to understand what specifically felt off.
Was it the melee attack recovery, the overall movement speed, or possibly the default key layout (which is fully customizable in the settings)? I’d really appreciate any detail so I can keep it in mind for future improvements. Thanks again!