Very cool concept, and fun to play! I like the idea of combining tower defense and RTS elements. The core gameplay loop is satisfying, especially at the beginning. However, the mechanics do start to break down in the late game, as resources become plentiful and the spawn cap becomes the limiting factor. There are also some basic quality of life features missing, such as being able to place multiple buildings at once (e.g., using shift-click) or having hotkeys for building placement. Regardless, I really enjoyed my time with this game and hope you guys keep cooking!
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Thanks for playing and for the detailed feedback! 💚
Yeah, a lot of the QoL stuff you mention are things we would have loved to add, but one week goes by very fast in a jam 😅
Right now the game mostly runs on endless waves and the content is still pretty limited. We have a lot of ideas we’d like to expand on though.
We’re planning to keep working on the project and see how far we can push it.