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Just Another Idle — v0.28: Polish & Fixes

A topic by vhschmidt created 14 days ago Views: 241 Replies: 2
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(11 edits)

Just Another Idle — v0.28: Polish & Fixes

Hey all! v0.28 is a polish and quality-of-life release. No new skills or systems this time — just a handful of fixes that were quietly breaking things, a batch of UI improvements from tester feedback, and a proper credits section for the folks who helped shape the game.


🐛 Bug Fixes

Achievement count was wrong for three achievements. Jack of All Trades, Well Rounded, and the diamond-tier “all skills” achievement were secretly hardcoded to require only 6 skills — the number the game launched with. Since then we’ve grown to 11 skills and those achievements were silently marking themselves complete when only 6 skills met the threshold. They now correctly require all 11 skills to meet the target level. If you had these unlocked early, they’ll behave properly for new runs going forward.

Prestige XP Potions weren’t awarding Skill Tree points. When you used the 500k XP potion from the prestige shop, the skill XP was added but the game forgot to check if you crossed any level-5 thresholds (the ones that grant a Skill Tree point). So if a potion took you from level 3 to level 18, you’d miss out on the points you should have earned at levels 5, 10, and 15. That’s fixed now — potion XP gain properly awards all Skill Tree points for levels crossed.


🎨 UI Improvements

Enchanting tabs now match the rest of the game. The Craft and Enchant Equipment tabs in the Enchanting skill were styled in purple — inconsistent with every other tabbed panel in the game, which uses blue. They’re now blue like Smithing, and the layout matches exactly.

Task cards with a single objective no longer show two progress bars. Tasks with only one condition were displaying both an “Overall Progress” bar and an individual condition bar, and they always showed the same value. The redundant outer bar is gone — single-condition tasks show one bar, multi-condition tasks still show both.

Equipment Familiarity modal no longer scrolls twice. The inner content panel had its own scrollbar inside a modal that already handles scrolling. Now there’s one scrollbar, for the whole modal.

Food/stamina panels in Agility and Combat are now collapsible. These panels are typically a one-time setup — you pick your food, set the threshold, and forget about it. They now start collapsed and can be toggled open when needed, freeing up vertical space in those grids.

Action lists now scroll independently within their skill panel. When a skill has a long list of actions, you can now scroll through them without scrolling the entire page. The info panels above (current action, next rewards, bonuses) stay pinned at the top while the action cards scroll beneath them.


❤️ Tester Credits

Added a Community Testers section to the Credits & Attribution modal (accessible from the Settings menu). A big thank you to the players who’ve been testing and sharing feedback:

  • ErMaK
  • Stangmouse
  • superxoke23
  • Kiik
  • maxmini0214

Several of the UI improvements in this release came directly from Stangmouse’s feedback. If you want to help shape future updates, join the Discord!


What’s Next

Looking at Agility content — it’s the thinnest skill in terms of action variety and could use an expansion pass. Also considering gem-related achievements since the gem system has been around for a while with no dedicated progression tracking.

Thanks for playing!


Discord

Join the Discord to report bugs, share feedback, or just chat about the game!

— VHS

New version!!!

New version!!! v0.28: Polish & Fixes.