Nice work, Serena. Even though the game is linear as far as I can tell, this was a really fun and playful experience. What am I looking at? What is this dream about? Where do I click? What will happen next?
The most striking frame, to me, was the "we are friends" -- partly because it feels like this special moment of two subjects meeting--but also partly because you have to hunt carefully on the previous frame to find where to click.
Di you consider make a version of this that had different pathways, or different endings? It could be really fun to explore more possibilities...