The artstyle is very unique and cool. The musics is nice. The game could have been a bit more juicy, though. For example there is no landing feedback, and the character has no animation. But the game looks great nevertheless.
With this artstyle and music I expected a cozy gameplay, but it was pretty much the opposite. It felt very hard and frustrating. IMO it's due to a combination of having to move the character and the mask at the same time, the slippery character controller, the glitchy physics and the fact that the camera moving makes the mask move too. All of this at the same time is overwhelming. Maybe try the same mechanics with a fixed camera and a character with no (or less) inertia.