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Thanks for playing and glad Radical Rat has a fan! I agree regarding the ranged rats. Their attacks and player movement weren't in quite where I'd have liked them to be in terms of balance, but unfortunately we just didn't have enough time to playtest and adjust very much. With the time we had, my (imperfect) solution was to help players tank the damage by adding extra health upgrades. And sorry I wasn't able to sort out the bug with the levitate button in time for submission, but glad the game was still playable!