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Cool! I like the idea of adding the pause time after Shift, which turns it from a pure strategy game into a action + strategy mix of game!

One thing though: putting a fake door in level 1 feels a bit much for me, especially since it’s a stylized door and doesn’t read like a “normal” door. On my first few runs, when I reached it (and didn’t even realize it was the door yet), it just disappeared and I had no idea where to go. I actually thought it was like other type of platformers where you need to go left to reach the next level, but I keep dying with that, then after a few runs, the door showed up again after I touched it after waited a moment and I finally understood, Personally suggest that at least don't use it in first level!! 

Anyway, the concept it's really cool! Great Work!

(+1)

Thank you! I’m really glad you noticed the pause-after-shift mechanic, that mix of action and strategy was exactly what I was going for.

And you’re probably right about the fake door in level 1. I wanted to surprise the player early, but maybe that’s too punishing as an introduction. Super valuable feedback, thanks!