Grapple needs to either apply continuous, slower velocity or just a slower instant velocity, you have no time to look around.
Sliding needs to be slower, and combat is so ineffective and does not dislodge the enemy enough that AIs often get into deathless equilibriums with each other, also I haven't been able to kill one at all.
I think you're onto something like a stage fighter but in 3D here, this sounds great, also I hope the hobo thing was an exaggeration.