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Classic theme but also pretty innovative from a gameplay perspective! I too got stuck once but it wasn't a big deal since it was at the beginning. What i really liked was the mechanic of the light stopping or allowing to exist only one of the present objects. I feel like this kind of stuff is needed to make a puzzle/exploration game more engaging than simply walking corridors, checking mazes and clicking a few objects in order.

Glad you were able to find it enjoyable!