Incredibly charmed by the aesthetic. The intro definitely made my retro heart flutter. Got lost in the UI a few times though, Clicked transform a guy at the very first section, thought I was softlocked for the longest time. The back to event button is pretty small and tucked away, and I spent 3 battles not getting any rewards because I didn't realize I had to click on them. The tooltips are great, quickly understood how the battles work, definitely taking some notes for future improvements for my game.
Viewing post in Blend Battalion jam comments
Glad you enjoyed the aesthetics! They're a visual style deal to my heart so I'm naturally drawn towards that kind of look.
I'm glad the tooltips are useful and the battle system feels intuitive!
And thank you for info on bits that werent expressed well, too. In a patch after judging I'll most likely add some instruction/attention grabbing. IE "Unit Was Transformed! Hit back button when ready", with the back button flashing or pulsing in certain scenarios to make it more attention grabbing, and "Click rewards to collect them!" appearing above the provided rewards when you're given loot.
Thanks for playing!