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(+1)

Thank you very much for the feedback! Teleporting with oculus rift controlers is not perfect yet, but we are working on it (the angle is weird sometimes).

The side step thing is simple room scale, you can evade the projectiles by physicaly moving to the left or right. (Hint: moving your body will not help, your body is not in the virtual world. :) Its enough to swing your head to the left or right for evasion).

We will make a huge update next week, but do not forget its a very early stage of the game. This was just the core system. For now it seems that it works fine, we will be able to add content very fast.

(4 edits)

I know that your game is in a very early stage (you wrote "pre-alpha" in an other posting).
This is the reason why I post my feedback because I really love to help improving the game.

About movement:
Please allow using the joystick on the touch controllers (that is used for teleporting) for short steps backwards, forwards and sidewards.
Then I can quickly retreat and also evade.

Next you should post the version number and the compile date at this website (near the download link).
Reason: I want to see if there are updates and I don't want to install the itch.io app (don't like to have too many game clients installed).


And I really hope you implement spells, a dungeon-crawler should have mages in my opinion.

Thanks again, we will update this post with the next update and add the version number. There will be different types of locomotion. I think trackpad locomotion is what you want. This will be added in future.