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(+1)

There’s some nice attack patterns here, and I think parrying in a bullet hell is a great idea! But player movement is a little sluggish and the parry comes out a little slow. I think everything could be sped up a little to make combat feel more energetic, faster but less dense attacks, faster player movement, and a parry that starts sooner. I did enjoy the challenge enough to beat all the fights though. But I do wish there was some incentive to win.

Oo that's fair. I do feel like I pulled back a bit too much on the combat since it was initially way harder and fast paced, but the idea of faster everything does strike me. Thanks for playing :3