There’s some nice attack patterns here, and I think parrying in a bullet hell is a great idea! But player movement is a little sluggish and the parry comes out a little slow. I think everything could be sped up a little to make combat feel more energetic, faster but less dense attacks, faster player movement, and a parry that starts sooner. I did enjoy the challenge enough to beat all the fights though. But I do wish there was some incentive to win.