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The way you all put together the story, art, and animations was beautiful! I also found the parasite minigame/mechanic really interesting (although admittedly I was able to cheese it in my playthrough). My main confusion with the game was how clicking a hole/tunnel in the background didn't always lead somewhere, but that could easily be fixed by putting visual indicators over valid holes/tunnels that show up when you hover the mouse over them. You all should definitely consider expanding upon this concept or making a similar game in the future as there's a lot of potential here!

I'm really glad you liked the world we created! Visual indicators are a really good idea actually. We definitely want to go back, fix some bugs, and add some bells and whistles we decided to cut in the interest of time for a post-jam patch. Thanks for playing and leaving feedback!