The way you all put together the story, art, and animations was beautiful! I also found the parasite minigame/mechanic really interesting (although admittedly I was able to cheese it in my playthrough). My main confusion with the game was how clicking a hole/tunnel in the background didn't always lead somewhere, but that could easily be fixed by putting visual indicators over valid holes/tunnels that show up when you hover the mouse over them. You all should definitely consider expanding upon this concept or making a similar game in the future as there's a lot of potential here!