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Hello everyone! My name is playerzer0. I have been designing pixel based animation and art for video games since 2012.

     When I first began this endeavor, I used Microsoft Paint on Windows XP. With limited features, it was painstakingly time-consuming. When I discovered how to make a spritesheet, everything took off. 

     Around 2014, I began spriting for RPG Maker XP projects and joined the RMRK community (https://www.rmrk.net), a forum for posting RM projects and artwork, and a general discussion board. That was the catalyst for sharing my work, learning from others, and growing alongside passionate creators. 

     In 2017, discovering Aseprite changed everything again. Having a timeline feature to animate sprites directly in the software was a huge improvement in my journey. 

     Thousands of hours later, I’ve built a comprehensive library of hand made, meticulously curated 8px, 16px, and 32px spritesheets. Every piece is crafted entirely pixel by pixel from original ideas and inspiration from iconic titles. 

     Over a decade later, I have become something of a journeyman of this craft; always improving, always refining, and staying true to the originality of my work. I am extremely excited now that it's 2026 to share my projects, games, and artwork with all of you.

     Enjoy, and thank you for taking the time to read my Introduction post.

- playerzer0