I kept it simple:
7 "<80% health" conditions.
3 single bullets,
2 "40% shot speed up" and
1 "+10 shot damage "
and obviously enough slot upgrades to fit that stuff.
creates and uses 14 energy at all times, if your hp is under 80.
at the start of level getting it below 80% withoutt aking too much damage can be tricky, especially agaisnt bosses, but then oit becomes moving in circles aroudn the arena, firing towards the middle, and mostly just paying attention when some nasty arrow about to shoot at you, so you avoid in time.
had looked at sone other weapons before but shotgun is nice but always has some annoying side conditions.
not to emntion that all slot ugprades are gone.
saw the bes one before but it also ahd some annoying side effects that i couldnt be botherd with.
also saw some weird thing with firing a blank and some conditiosn with it, no clue what that was.
so yeah, simple ppistol with multi shot upgrades, damage up and shot speed ups does the trick,
sticking to the basics, keep it clean and simple.
currently at wave 17 but by now I am kind of bored and whille likely stop playing cause meh, not much to see here.
know all the components by now, so expanind gwould be buying more slots, 80 helath conditions and either shot speed or damage ups. even thoguh the +3 damage ones are meh and I have only ever encoutnered the +10 damage upgrade once.
but someoen gotta explain to me the 2 conditions "to activate get money work for 7.0s" or the damage equivalent.
dont exactly understand what their conditions are.