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(+2)

Great sound effects and satisfying hit impact! It’s a super addictive resource management tower defense.

  1. Progression: It’d be better to separate in-game traits from meta-progression. Mixing them loses that "Vampire Survivors" feel of building a run. More diverse in-game upgrades would add a lot of fun.
  2. UX Logic: The building flow is a bit unintuitive. I shouldn't have to go through a specific unit’s menu just to build a mine for a resource I’ve already unlocked.
  3. Strategy: As a TD game, player agency feels a bit limited. Right now it's mostly just placing barracks and watching. Adding more active tower defense elements would really level up the gameplay.

Thank you for the feedback, yes we need to add more content and type of units, also we want to have a real economy with logistics