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(+1)

I stayed in the game for a while and kept walking back and forth hoping for something to happen but I never got the game to get to the next point.

Not sure if there was a specific trigger I was supposed to walk through and I somehow never did, but the game needs a bit more guidance and maybe a bit better way at progressing the story.

The aesthetic is nice and the atmosphere felt good.

But I couldn't get very far.


I think either make the character say something to let the player know what to do or where to go next, or have a quest text/tasks. Or highlight where the player needs to go.

It'll make it easier for players to find out what they're supposed to do.