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I like how the enemies turn to colour when I swipe them with my paint brush, some thoughts as I played:

  • Beginning room could be a bit clearer that you have to dive into the painting, as I thought this was one of those point and clicks where I had to find a key to go into the door. But very minor point that did not distract from the experience.
  • I like how you don't have to backtrack in this game and go back to the starting point when you find the key, and instead unlock a shorter path to go back, which makes it not repetitive.
  • The sound effects were used well, such as audio feedback to indicate that a gate has unlocked offscreen, which is a nice touch for user experience.
  • The subtle animation to show an item is interactable is also nice, as otherwise it would have been harder to differentiate what is interactable versus background objects. I think assigning it a unique colour could also be used to differentiate too, to make it even more identifable.

Overall nice premise as well as the lore that sets up how you enter the painting and become miniaturized. I tried to speedrun it by rushing through the areas but the monsters got me xD. The monsters are also very cute.

"Ari and the Fading World was made by a crazy talented team, excluding myself. :P " Also nooo why discreditting yourself?