This is crazy, I loved this game. Also, this is the best case of tutorials and hints I've ever seen in a game of this genre. I'd like to know more about the developing process.
Viewing post in Holly's Splendid Sugar Rush Rally jam comments
Thank you very much for playing!
For the coding side, the player and more complex enemy bots were built using a finite state machine to handle different behaviors and transitions cleanly. Simpler enemies were more hard-coded since they didn’t require as much complexity.
As for the visuals and animation side, I’ve shared a bit more detail in some of my replies to other comments here if you’re interested in checking those out!