I love the concept of scavenging, crafting and selling your wares, however the UI for these was often unclear or awkward.
Scavenging:
I’m unsure if it was simply weirdly scaled or if there were some key details missing. Are the exploring symbols lined down the left side meant to have descriptions next to them? If you're meant to work out what they do yourself, making you choose 3 at once will make it difficult to learn.
Crafting:
The lack of feedback in the crafting bench left me unsure if I was doing anything correctly. I had no indication if I was actually making anything until I made the paper boat (after a lot of different tries) and it was added to the inventory.
Selling:
The selling mechanic can be made easier by giving the player a base price of a starter object to sell e.g. a tin of food sells for x, so the player knows what ball park to start their pricing at.
The art, mechanics and even sound effects are great, it just needs a bit more time to be user friendly. If you return to this after the jam I'm sure it will be a hit.