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(1 edit) (+1)

Outstanding game! Very well done! I expected a forgotten demo, but you are still working on it! Amazing! A few things like the charge shot looks strange, and I dislike the hyperspace sections, but the game works very well, good design and it quite enjoyable! Some buttons on xbox game pad are non functional, however. I really appreciate the game's small file size! It is also nice for it to be offline game! Thank you so much for this game! I hope you continue to work on it, and have good health!

Found a bug after canyon, went to 'inside ship' but its walls were missing! doorways were floating, but no walls.

Still is good game, and fun! Thanks for making it able to play offline!!

Thanks for the awesome review. Yes, I'm fixing a few more bugs and the new release should be ready quite soon. Could you give me some more insights about the charge shoot and the hyperspace section? Maybe I can do something about that :)

(5 edits)

The charge shoot sometimes block view, and has very plain animation, visibility issues. The hyperspace section is hard to view, unfortunately, Too visually 'busy', I worry about epileptic. But that does not mean the game is bad, as it is actually quite enjoyable! hope to read change logs and version counter within game soon!

It runs so smooth! Maybe later we can get a frame count option, just for fun. Or perhaps a volume menu for variable effects and music, or even a wireframe gameplay mode :3 Also database feature is very interesting! What game engine does game use? What are issues you have with it? am very curious!

You can press F1 to show fps.

As explained in the game description, I use ZGameEditor. If you go to their forum and check my posts, you'll see all the issues I had. Quite a lot in fact, but mainly questions about how to do things, as the big problem with that engine is that we are very few using it to make games...