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A really enjoyable game! It is honestly impressive to have this level of polish in a single week, it certainly is inspirational. For the game itself i really like the art style and the presentation, my favorite thing being the cut in while doing the special move, very satisfying all around! Going around eating cretures never felt this good since Kirby (?). The audio was awesome and the fact that you have a dedicated composer really shows! Very charming!

As far as the gamplay goes, traversing the level was fun, maybe a little too easy for my taste after a while but i understand that maybe these would be the first levels so it's acceptable. I would say that for the platforming section to be even more interesting there's a need for more complex enemies or situation to make you sweat! The combat itself has a very nice feel but my favorite thing all round was the possibility of attacking mid air and bouncing right back in the air for infinite air time, a little bit like Hollow Knight and Silksong's pogo jump! 

While the levels itself were fun i could tell how the most polish went into the two boss fights, and i believe that to be the most important part of the experience. The first one was very cool but the second one made me go woooah! The teleporting and slashes really surprised me.

Beyond the level design in the platforming section it is pretty hard for me to think of criticism. One thing i noticed is that maybe the stamina recovery speed was a little too fast? I think it was nearly impossible to deplete it, which means the souls like idea of carefully planning your moves wasn't completely there. Also i'm not sure if it was intentional but the special metere charged even during the cutscenes; i can already imagine the min maxers waiting during dialogue just for it ahah! Overall a very good game!