Rotating a table shouldn’t be this stressful… yet here we are.
In this update, I’m working on Level 12, pushing the difficulty further and refining the precision-based gameplay that defines Witch Table. Every new level is about control, balance, and learning how to stay calm when small mistakes cost everything.
https://youtube.com/shorts/T48BJmEbPK4?is=hJjG1ICC_kTigq_r
At the same time, the demo is officially live on itch.io.
It includes the first 10 levels and is available on:
Web, Android,Windows, MAC, Linux.
The core idea remains simple: rotate the table, guide the ball into the magical circle.
But mastery? That’s something else entirely.
This demo is the first public version of the game, focused purely on gameplay feel, progression, and atmosphere. Feedback at this stage means a lot and will directly shape upcoming levels — including Level 12 and beyond.
More soon. The table is getting less forgiving.
Try it out! https://noobsgames.itch.io/witch-table