The game looks beautiful with all the hand-drawn art. Character controls are reasonably smooth, especially how satisfying it is when dashing. The game starts out quite easily, but I think the jump in difficulty felt a bit too large without much time and space to adjust. It was worsen with the fact that the appearance of the platforms looks quite ambiguous, and it's hard to determine the exact point where the platform ends when performing frame-perfect jumps from. I've got stuck after the continuous flower jumps, at the place where you are supposed to wall jump toward the opposite wall. Not sure how to perform that, but I don't think jumping and dashing will be enough to cross that gap. The dialogue doesn't provide any useful information either. Anyway, I think you all still did quite a nice job making the game regardless of the issues. Keep up the good work.
Other things I like:
- Nice in-game tutorial
- Story weaving in between the gameplay
Suggestions:
- Coyote time would make the controls feel smoother
- The moving flowers are both moving too fast, where stuttering occurs, and too long, where it took quite a while to reappear once missed. This would probably need some rethinking on the level designs though
- Blue flower pad should have some telegraphing (e.g. blinking) before vanishing