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(+3)

The game looks beautiful with all the hand-drawn art. Character controls are reasonably smooth, especially how satisfying it is when dashing. The game starts out quite easily, but I think the jump in difficulty felt a bit too large without much time and space to adjust. It was worsen with the fact that the appearance of the platforms looks quite ambiguous, and it's hard to determine the exact point where the platform ends when performing frame-perfect jumps from. I've got stuck after the continuous flower jumps, at the place where you are supposed to wall jump toward the opposite wall. Not sure how to perform that, but I don't think jumping and dashing will be enough to cross that gap. The dialogue doesn't provide any useful information either. Anyway, I think you all still did quite a nice job making the game regardless of the issues. Keep up the good work.

Other things I like:

  • Nice in-game tutorial
  • Story weaving in between the gameplay

Suggestions:

  • Coyote time would make the controls feel smoother
  • The moving flowers are both moving too fast, where stuttering occurs, and too long, where it took quite a while to reappear once missed. This would probably need some rethinking on the level designs though
  • Blue flower pad should have some telegraphing (e.g. blinking) before vanishing
(3 edits) (+2)

Very useful feedback, thank you! Did you not get the glide power up? You were not supposed to be able to reach that part without it, so we may have found a bug!

(+2)

No, I don't think I've found the glide power up. Might need to try again for the full experience hmm.

(Wait, so the pixel perfect jump is not intended?)

(+1)

No it's not, we thought it was impossible on our playtests, you're just too good XD