I judge these by whether I’d actually run them. I could pick this up with very little prep. The “cure for free will” hook and Perfect Souls are clear, punchy, and easy to pitch to players at the table. The locations and NPCs each suggest a different mode of play, and the Overclock track plus GLITCH table give me built‑in tools to escalate without extra prep. Regarding D5: I'd just make 6 "roll again" ;). The corporate sin/addiction angle lands, the urban crawl from noodles to pipes to pristine spire feels good, and it has enough consequence that I’d be happy to run it.