I loved the atmosphere! You really nailed the toxic cave vibe, the sound work is excellent, and honestly, with a few tweaks, this feels like a solid vertical slice for a bigger game. Most jam projects feel like tech demos (due to lack of time, not like of ability), but here you’ve successfully integrated art, sound, UI, movement and mechanics into a nice game
A few suggestions:
- Readability: The text font definitely needs to be scaled up; it's a bit hard to read right now.
- Telegraphing: It would be great to have a clearer indicator when a threat is coming, maybe through directional audio or a screen effect
- Environment: For the small stones, I’d suggest using random scaling so they don't look like placed props. Blending them more with the cave floor and adding some rock outcrops on the walls would break up the tiling and make the cave feel more natural.
- UX/Feedback: If sprinting is limited by item weight, a weight indicator in the UI would clear up that confusion immediately.
Overall, this was a nice experience. Huge congrats!