I didn't beat the game, ran out of time to play when I did (was taking me longer than 20 minutes, which is not at all a complaint, and I made some mistakes by putting off killing enemies and just continuously merging them; the lack of space started to really hurt, and I realized it would have been far more manageable if I had dealt with it early and depleted my low/mid-tier units' health as low as possible without them dying instead of merging them immediately).
But I do intend to come back and play again from the start, really like this game and have a high opinion of it, also highly recommend.
Sharing feedback and notes about bugs/experience I had while playing:
- DISPLAY BUG: Some creatures, such as Gnome II & Armatus II, will display the "combines with" information of the last thing hovered over, instead of being empty since they merge with nothing other than themselves. (For example: Hover over "Water III", then "Gnome II": the Gnome II's tooltip will say it combines with "Stone III" and "Water III") This doesn't affect all Tier 2 units. (Ent II's tooltip is normal, for example).
- UX: I would like it if some interactions were made clearer in the tooltips; Mushroom unit hints in a "lore" way that you can feed it things by combining to increase strength, but it doesn't list it in the "combines with" area. It would be nice if it did, like how the healing herb clearly explains how it works. It makes me feel like I'm missing something with some of the other units, like Jotun (it says it freezes things, but in what way...? I couldn't figure it out)
- COMBAT BUG(MAYBE?): Speaking of Jotun: the last thing I did while playing was have it fight an enemy unit, but although Jotun got damaged, the enemy did not? I have no idea why. Pretty sure the specific fight was... I had my 7/18 Jotun I fight an 11/6 Dwarf II, after combat Jotun was 7/7 (taking 11 damage, as expected) but Dwarf was still 11/6.
- Putting souls in the cauldron deletes them; I think it'd be good if instead they returned at least a T1 soul, like how disposing other things containing souls works.
- UX: I would like it if, when dragging something on something else, it would display a preview of the "result" (hovering above the merge target you're dragging over, in the same way that the Ritual preview does? I know that might be complicated to add, just found myself wanting it more than a few times. I started taking notes on units partway in to better recall specific stat points.
- BUG: In some situations, I managed to have two objects on the same tile by moving a unit/object to a tile either right before or right after (?) opening a chest right next to it. I can't give exact steps to replicate, and not sure if it's only with chests or if it can also happen with resource nodes.
- BUG: Although the game prevents you from harvesting a resource if there's insufficient space, you can start harvesting and then either open a chest or split an existing pile to make the space unavailable again. When this occurs, the unit harvesting & the harvested item will be sent off-map, almost completely offscreen, in the top left. I suspect similar might happen if you start multiple harvests at once with insufficient space.