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I originally planned for a mechanic in my horny battle arena for an in-battle text system. An announcer would spout cheesy lines during the intro to a battle to hype up the characters, and during the battle, would make comments when key events happen (Focus falling, pinning a character), to further cement the atmosphere. Perhaps also reusing the system to make the characters in battle pant or moan as they lose their focus.

But I obviously did not have even close to enough time to add that system on top of everything else, so I wrote the story as a private 'trial' match with no announcer. And relegated the character that was supposed to be the announcer to a short cameo in the win scene. So the fight just takes place in a silent, empty arena.

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Thanks for sharing! It's always fun to get a glimpse into people's creative processes, and the way we squeeze in the bits we couldnt fit as a primary feature.

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I also wanted to have a commentator for my battle system! But I needed to implement the important stuff first, and that took a lot more time than expected. I still managed to add some lines for important moments (attacks and death) and when you enter a battle after having lost some clothes (it makes your dinos less focused on combat), but I wish I could get more details in before the deadline.