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Heya fellow UE5 devs! I surely understand the struggle with optimization. Anyways, the concept for the game is really interesting and the environment was quite nice. Unfortunetly i was not able to figure out strange behaviors beyond the bleeding eyes but i've never been great with puzzles and logic stuff. In my opinion maybe some bigger hints beyond the journal could help people that get stuck. Also i would have either a pause menu to quit the game or a loss screen when all the bullets have been fired. And one last thing, maybe the game felt a little too silent at time from a sfx perspective; it would really help with the atmosphere to work with that in mind.