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I played only the spa ver since it seems like it's the original version. As some others have mentioned, it's good but i feel like the story could have been exploited a lot more. Im really curious about the source of the sounds in the piano and closet, for example, as well as the premise having a lot to give. then again, going too out the rail with the premise isn't good either, so I wouldn't make something huge scale either, maybe with a bit more of lore. Maybe you could also empathise a bit on the sibling's characterization: Annette's love for her brother is very well characterized and I commend u for that, but it'd be nice to have some emphasis on her distaste of her father, at least before the ending of the true route.

The game itself is fun, but i think it would benefit from clearer cues to the whereabouts of some items. I did got the studio and Alain's room keys easy enough, but the drawer and basement where a bit trickier, and I had to look up the later. Small visual or verbal clues could help a lot improving that, and would actually give a bit of puzzle solving feeling to it.

I LOVE the art of the game; Annette's and Alain's icons are gorgerous, as well as the loading screen and ending's illustrations. Also, i have to commend you on the use of the tilesets! you managed to give a nice feel to the ambients and placements, I never found myself thinking "Oh this is an asset flip/premade map with sprinckles on it". It shows that you put a lot of care on designing the maps and the result is really pleasing to the eyes.

The last thing is more on my end, but the child-like characterization of Annette kinda got me out of it when I unlocked the Good end. I get she's a teenager, of course, but maybe next time it'd be good to remark it some way. Not nessesarily removing the toys and gifts from her room (because being fair, i love the toys and gifts tilesets, they're hella pretty for some reason), but maybe you could have her saying that she's called inmature for her age, or show her reacting in a mature way to something in wich the difference would be apparent. Once again, this is my personal opinion, tbh you can skip over this paragraph.

Overall, it's a fun game, and I look forward to see more from you!

Thank you for playing!! 

I'm taking note of all the suggestions from the comments :)

In the new version of the game I will add more clues (and try with some puzzles!).

I'm really happy you noticed the care I put designing the maps (is what takes me the longest :P), I'm working on the map from scratch, is going to be completely different!

In the new version I will add too more about Annette's family and... (note taken, about Annette child-like characterization, good point, I will keep it in mind ;)

Haha I totally get you, 90% of my time in any RPGMaker version has been making maps (even when i'm not planning on make a game). Now that i learnt how to edit tilesets, I've been about 3 days non stop making silly add ons from the vanilla that i'll prolly use like, twice at best :'D

Great to hear! I'll look forward to the next update then! <3 <3 <3

Now I'm really curious about the maps you make!! Is there any place where I can take a look at them? :)

I don't have any of them posted :'D But here's a screencap of one i've been making! it's kinda rough looking tough, it needs a bit more of polish (and better trees lmao)

screen

wow!! I like it!! You sure make beautiful detailed maps, for me the map is the most hard part, design characters and the plot is more easy (and funny :P). If you make a game I would love to play it!!

Haha I love making the visual area of the game, but is also where I get most Nitpicky, so it takes me ages lmao. Also thanks! I'm actually developing a game of my own on RPG maker, It'll take a while for it to be done, but I'll let you know when I make updates! :D