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Howdy Zhe my name jack

 I’m currently developing a retro-style DOOM mod in GZDoom/UZDoom. I’m about 5 months into development, with weapons and enemies fully animated, and I’m now looking to improve the overall combat feel through stronger sound design and implementation.

Your background in game audio and experience with Cubase, FMOD, and Wwise is great. Even though my project uses a different audio pipeline (PK3, SNDINFO, and ZScript), I’d be happy to collaborate if you’re interested in learning that workflow.

Since this is a hobby project, there are no deadlines or crunch — just focused, collaborative work. Full credit is guaranteed, and you retain rights to your work and you can work on project when your free not during the week only if you're free on the weekends.

If you’re interested, I’d love to start with a small test task (for example, redesigning one weapon sound) to see if our styles match.

Let me know if that sounds good, and I can share gameplay footage and devlogs with you.