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(+1)

The mechanic is original and has real potential if the concept is pushed a bit further.

However, the controls feel a bit counterintuitive (fortunately the explanation video helps). The hitbox for interactable objects is also a bit small, which sometimes makes them hard to grab. Enemies seem a bit buggy as well, they disappear, reappear elsewhere, and go through walls, which can make you die a bit too easily.

To be honest the enemy is supposed to be walk in and out of the Dream world this game is set in. BUT, i had messed up the 3 levels I was putting in and only submitted the Game build with just one “playable” Level 😅

Thanks for the Morale Boost! Bit insight to the setting if I could publish with the missing 2 Levels:- The character Aditi is literally being dragged around by you even when she is drugged and not relating to the fake world with weirdly “arranged” furniture. The enemy is somebody unknown but wants to be in her world hence the name of the game is… Enmeshment