Well done on your first game jam, I think you've done a great job overall. I like the polish a lot - the custom Godot splash screen is such a great touch and gives a solid good first impression. The visuals that followed it did not disappoint either!
My two pieces of constructive feedback:
- I would have liked a way to move the camera and look around a level. I looked away from my screen during the intro to the first hole, for example, so missed where the flag was and could only check by taking a shot in a random direction or resetting the level.
- Keeping in mind I haven't played disc golf before and just have mini golf as a reference, I think this could be even more fun with either smaller levels or a much farther maximum throw, plus add more ricochet/bounce physics to all the borders. In my mind, every level should have hole-in-one potential, so I was a bit let down when my strongest throw can only go so far. Perhaps its accurate to the physics of the game, but I say screw physics and maximise fun! Let the strongest possible throw be overpowered. I want to see that disc flying far, bouncing on walls (pinball sound effects), nearly getting to the hole (me: "ooooooh") but hilariously hitting a tree ("aaarrgh s##t!")
Still, you have made a really impressive game in a week and should be proud! Nicely done :)