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Say I want to use this for an idle clicker game, where the skill tree is increasing variables instead of player stats , is that possible? I just want to ask before I buy so I know! Thank you

Hey bro, currently the interactions that can be made when acquiring a skill from the tree at the cost of License points are: Stats, Learn Skill, EX-Param, SP-Param, Unlock weapon and armor, and Trigger Switch. To meet your needs, I'll need to update the plugin and the auxiliary tool to allow a node in the skill tree to trigger a common event. This way, you can configure a common event with an increment based on the value of the variable you need to modify. 

I believe this will work correctly for you. I have some other demands that need to be implemented already on the list, but I'm willing to work on them this weekend. Let me know if this solution would work for you and I'll start working on it!

I'll probably post a devlog with this change, but I'll let you know here as soon as I implement it.

Thank you for your message and interest. The idea you brought has the potential to enhance the plugin and make it more flexible. Thank you very much.

Hey bro, how's it going?

So, I managed to implement what I mentioned earlier. Now, in addition to allowing a common event to be triggered when unlocking skills (which will allow you to create the common event with an increment value to a variable), I've added an automatic switch trigger and another layer of visibility (block switch visibility) to create exclusive or mutual paths with more freedom.

Any questions, just let me know!

Good work.

That's awesome man! My idea for a use case would be a simple Idle Incremental game (for example say you can place harvesting machines on the map. Then use your plugin to purchase upgrades for this machine (the machine has a variable that determines how many resources it outputs) I wanted to be able to increase that variable via purchasing unlocks on the skill tree. So if your new update to the plugin allows that then perfect!! Thank you so much for the quick response! I appreciate you. 

I thought the idea was great, I think it's awesome when people manage to radically transform RPG Maker and surprise us.

So, this update seems like it could perfectly suit your needs. Basically, you'll create a common event that adds the desired value to a variable, for example CE001 - add +1 to the value of variable01 (upgrade era), and assign this common event to what will be called when a skill tree node is unlocked. You can create 3 nodes that call exactly the same common event, and each time you click on it, it would advance an era (Age of Empires style), or create different events and variables as you wish.

Let me know if you need anything, and if you encounter any difficulties, just let me know, I'm here to help!