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(1 edit) (+2)

I made it to my office, yay! 

Picking an anomaly game for a 3D game jam project (especially with "strange places" being the theme) is an excellent idea! Really loved the extra polish on this one - like the main menu in the elevator transitioning into the game. And thank you so much for inclusion of a mouse sensitivity setting. 

Excellent sound and level design. I also think you balanced the difficulty just right. There are enough objects to make it feel like a real environment and also scare me a little like "oh no, how am I going to remember exactly what all of these looked like?" I was worried that the anomaly might be as subtle as a coffee cup on the wrong table, or a missing file from the shelf (your "How does this fit the theme" description set me up for that). But your anomalies were actually very fair in the end, (and one was genuinely scary) so I had a fun time and only failed once. 

I am not sure if the weather adds to the gameplay, but at least it adds to the weirdness of the place. 

Really well done, team! 

(+2)

Thank you so much for taking the time to write this, it genuinely means a lot to us! 

It’s great to hear the difficulty felt fair, we definitely wanted it to be tense without being frustrating.

And yes, the weather was primarily for atmosphere, but we also used it subtly to make the experience a little more challenging by affecting visibility.

Thanks again for the thoughtful feedback, and we’re glad you made it to your office!  ;D