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(1 edit)

Running into a glitch with saves:

AttributeError: 'Char' object has no attribute 'activeconds'

Everything seems to work afterwards, so I *think* it is ignorable unless you're reloading a save that was in the middle of combat, because it is only used by the combat engine, but I thought I would ask if you could add that attribute back, along with a comment that it is deprecated/unused, and retained only for saves backwards compatibility.

It's very much still used. Can you give more details?  What fight, what character and so on.

Overall, you shouldn't save in combat. Or at least load combat saves after updating the game.

The saves weren't from combat, which is what's weird.  I have no idea how to get it to tell me which object was being loaded at the time.